Blueprint Modding
This section of the wiki outlines how to mod the game using blueprints created in Unreal Engine's editor.
Contained, you will find how to:
- Set up Unreal Engine to create your blueprints
- How to take advantage of the VoidMod modding framework
- Reference in-game objects to tamper and modify with them
- Modify the game's datatables to create your own props, signals, etc.
- And more!
📄️ Setting up Unreal Engine
How to install and setup Unreal Engine so that you can begin modding
🗃️ Modding with VoidMod
How to build your mod using the VoidMod modding framework
📄️ Ghostmappings
How to use ghostmappings in your unreal project
🗃️ Using Fusion
How to utilize Fusion to modify datatables